Kormos

Kormos detects players by sound (sprint, walking, equipment) and can only have line of sight if a player is moving within 5 meters.

Use in assistant
Hunt threshold
50%–70%

50% base, 70% if a player sprints in the same room.

Speed
1.7–2.2 m/s

Accélération LOS

Normal speed 1.7 m/s with no detected target. Accelerates to 2.21 m/s when a player is spotted.

Evidence

Ultraviolet Ghost Orbs Spirit Box

How to identify

Kormos can start a hunt at 50% sanity, or 70% if a player sprints in the same room as it. It prioritizes sound detection: sprinting (30m), walking (15m), crouch-walking (10m), then electronic equipment and radios. It ignores a sound if the actual distance exceeds about 1.5 times its listening range. It moves toward the last detection point and can kill an immobile player on collision. During a hunt, speed is 1.7 m/s with no detected target, 2.21 m/s if a player is spotted. It can only have line of sight if a player is moving within 5 meters (normal acceleration in that case). It cannot do the Mist or Vent behavior. Hunt starts at 70% (power) or 50%. Still in testing phase.