The Aswang has a very high speed (1.53 to 2.53 m/s) with extremely fast line-of-sight acceleration. It cannot kill a pla…
A predator that always targets the same player.
The most aggressive ghost, capable of hunting at any sanity level.
An omniscient ghost that always sees players but slows near its target.
The Gallu changes status (Normal, Enraged, Calm) based on the use of salt, crucifix or incense against it.
A discreet ghost that only appears on D.O.T.S. through a camera.
A cold ghost that speeds up in freezing areas.
A territorial ghost that speeds up when it sees its target from afar.
Kormos detects players by sound (sprint, walking, equipment) and can only have line of sight if a player is moving withi…
A ghost of darkness that hunts earlier in the dark.
A vampire that feeds on sanity and speeds up as it drops.
A quiet ghost during hunts whose noises are hard to hear.
A shapeshifting ghost that can erase its UV fingerprints.
Obambo alternates between Calm and Enraged status every 2 minutes, whether hunting or not, which changes its speed and a…
A very active ghost that is more visible during hunts.
A flame-fearing ghost that initiates hunts when candles are extinguished.
A ghost that moves slowly during hunts and can possess players.
A noisy ghost that throws multiple objects at once.
A ghost that speeds up near active electronic equipment.
A slow ghost when roaming but terrifyingly fast during hunts.
A shy ghost that rarely hunts but becomes unpredictable when players are alone.
The most common ghost. It can be temporarily slowed down with incense.
An aging ghost that becomes slower and less aggressive over time.
A mimic that copies other ghosts. Ghost orbs are always present as a tell.
Two ghosts that can interact simultaneously in different locations.
An airborne ghost that dislikes salt and can teleport.
A ghost provoked by voices that can hunt earlier when players talk.
A ghost that quickly drains sanity and can close doors.